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Great Reads

by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
by Gerardo Recinto
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching
by Simon Jackson
Be careful of those SPECIAL names in Unity

Latest Articles

by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
by Vangos
Floor Detection using Kinect
by Vangos
How to measure the orientation of a joint around each axis (X, Y, Z)
by Vangos
Kinect is dead! Now what?

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XBox 

8 Aug 2012 by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
3 Apr 2017 by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
27 Jan 2019 by Vangos
27 Jan 2019 by Vangos
How to measure the orientation of a joint around each axis (X, Y, Z)
7 Jul 2012 by CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
8 Jan 2013 by sandeepkumar.sgnr
Journey of Windows 8 game SkyWar for Intel App Up competition
31 Jul 2013 by Ayush001
Traditional game which becomes more interetsing.
27 Jan 2019 by Vangos
Floor Detection using Kinect
3 Jan 2015 by Dan Thyer
Remote control a squirt gun, open the garage, and water the garden all through .net
19 Nov 2007 by Inaki Ayucar
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
19 Jul 2009 by Valentin Billotte
Another way to integrate multiple XNA scenes inside WPF.
8 Nov 2010 by dolhaig
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
10 Jan 2015 by Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
8 May 2015 by Vahe Karamian
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
20 Jul 2020 by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
4 Jan 2010 by Pedro Güida
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
21 Sep 2008 by Judah Gabriel Himango
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
8 Jan 2013 by sandeepkumar.sgnr
This article is all about my experience of developing a SkyWar game for CodeProject’s Intel AppUp competition.
15 Aug 2016 by Edgar Maass
Different methods to align (aka stich, register) point clouds via the ICP (Iterative Closest Point) method
24 Jul 2011 by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
25 Mar 2013 by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
10 Jul 2011 by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
22 Mar 2015 by Simon Jackson
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.
12 Oct 2013 by Elham Dolatabadi
The application allows users to record and store Kinect streams at 30 frames per second to a folder.
14 Sep 2008 by AmitDey
A Tutorial to develop a driving simulator using XNA Game Studio 2.0
28 Jul 2007 by Marc Clifton
My journey to unravel and discover a solution for hosting XNA in a WinForm UserControl
2 Jul 2007 by Bob Bradley, Kurt Wesner
A batched text output component that is useful for debugging XNA projects.
17 Dec 2014 by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
23 Oct 2012 by sandeepkumar.sgnr
As the name suggests, you will be driving a space ship in galaxy and protecting yourself from meteors. Now to show ultrabook capability with the game I will be using touch and accelerometer.
31 Jul 2015 by Pooja Baraskar
This Article will help you in Getting Started with Intel Realsense 3D Technology
18 Oct 2010 by John Paul Walker
23 Apr 2009 by coder_of_salvation
Skip the 'starting from scratch' & Makefile bullsh*t, this will boost your creativity
6 Oct 2010 by Tamus
A ReaderWriterLock that cannot deadlock, and thread-safe example collections
18 Oct 2009 by Bachowny
C++ code showing how to track memory usage to avoid memory leaks