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OpenGL

OpenGL

Great Reads

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
by logicchild
An article that explains how to use this library

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by gabriel4sonic
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
by ColleagueRiley
A multi-platform single-header very simple-to-use framework library for creating GUI Libraries or simple GUI programs.
by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.

All Articles

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OpenGL 

3 Apr 2022 by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
10 May 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
15 Jul 2014 by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
10 Sep 2010 by logicchild
An article that explains how to use this library
26 Oct 2022 by Shao Voon Wong
H264/HEVC Video Encoder for recording OpenGL rendering
23 Dec 2018 by charles922
Introduction to Orbital Mechanics - 2 Body Problem
11 Mar 2018 by Petrov Vladimir
Weiler-Atherton algorithm in 3D codes demo implementation
24 Oct 2001 by Chong Hin Ooi
How to draw OpenGL to a window you created in a dialog box with the resource editor without manually using CreateWindow.
12 Sep 2013 by Matt Scarpino
Using GPU Acceleration to Compute Ray-Triangle Intersection
23 Sep 2020 by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
15 Oct 2012 by ashcairo
How to use OpenGL and friends to write an app that targets mobile and desktop platforms.
24 Sep 2014 by pogib
Simple and PCF shadow mapping algorithms (Bonus Article - Android Wild Card Category)
26 Mar 2019 by Steffen Ploetz
Check OpenGL as a basis for appealing applications, that are not necessarily games.
30 Jan 2020 by Roman Sedaikin
SpaceVIL is a cross-platform and multilingual framework for creating GUI client applications for .NET Framework, .NET Core and JVM. This article discusses the SpaceVIL framework, its capabilities and a brief story of its creation.
12 Jul 2023 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
5 Oct 2014 by Grasshopper.iics
The Simplest Graphics and Animation tutorial you ever wanted
5 Aug 2016 by Petrov Vladimir
Texture Mapping in OpenGL from any Image File in any format using Class CImage(just call the File Name).
18 Mar 2018 by Steffen Ploetz
How to run the -IntegrationSample- of the incredible feature-rich NoesisGUI, that might be the best WPF competitor, on Linux using MonoDevelop and C#.
20 Jan 2015 by Android on Intel
Android* Texture Compression - a comparison study with code sample
15 Aug 2013 by Chris Boss
OpenGL based 3D learning software
2 Sep 2015 by Dave_Voyles
With the advent of WebGL and asm.js, developers can now harness much of the power of their computing device from within the browser and access markets previously unavailable.
13 Nov 2015 by Dave_Voyles
This article focuses on creating your own web project which takes advantage of Emscripten, so that you can take C / C++ code and get it running inside of the browser.
25 Jan 2016 by Samuel Teixeira
Why simple if we can be complex?
18 Jan 2021 by Jon
A high level library allowing quick and easy creation of Vulkan samples
16 May 2021 by Steffen Ploetz
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
6 Sep 2022 by EgorYusov
An implementation of a basic path tracer with Diligent Engine
3 Jul 2017 by zapsolution
Windows 10 multimedia player 64-bit
5 Nov 2022 by Steffen Ploetz
My way to have a first sample program running with "Texus' Graphical User Interface" (TGUI) - a cross-platform modern C++ immediate GUI, on which I use "Simple and Fast Multimedia Library" (SFML) as backend.
19 Nov 2014 by Android on Intel
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
20 Jan 2015 by Android on Intel
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
2 Mar 2015 by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
10 Jul 2015 by Zamrony P. Juhara
Get started with OpenGL ES 2.0 shader programming on Android
1 Oct 2015 by Android on Intel
Thanks to an x86-based Android tablet Intel loaned me for testing, PhonoPaper has been improved and optimized.
1 Dec 2015 by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
14 Jan 2016 by Android on Intel
This article describes the OpenGLBox sample in the Multi-OS Engine.
14 Jan 2016 by Android on Intel
Icy Rocks Workload: A Real Workload for the Android Platform
1 Jun 2016 by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
11 Sep 2018 by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
1 Mar 2024 by gabriel4sonic
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
7 Jan 2008 by Visual Numerics, Inc.
This document focuses on the combination of VSTO 2005 and Visual Studio 2005 Team Edition.
16 Oct 2014 by Tim_Duncan
In this article, we’ll explore the strides Adobe engineers have made over the last few years to enhance Photoshop using OpenGL* and OpenCL™ to increase hardware utilization.
17 Nov 2014 by Android on Intel
In this post I'm going to start exploring the topic of blur filters.
21 Jan 2015 by Android on Intel
In this blog post I'm going to start exploring the topic of blur filters.
2 Mar 2015 by Android on Intel
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
31 Jul 2015 by Android on Intel
This paper describes how to create an x86 player app using the NexPlayer SDK.
1 Sep 2015 by Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
1 Oct 2015 by Android on Intel
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
23 Oct 2015 by Intel
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
30 Oct 2015 by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
30 Mar 2020 by Vasily Tserekh
Collision algorithms aren't rocket science and this article proves this idea.
5 May 2024 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
7 Nov 2008 by Cedric Moonen
Learn how to draw text and handle the states of your game.
21 Jan 2021 by Divin Ookken Athappan
Step by step explanation of 3D image rendering using OpenGL
5 Oct 2016 by YevheniyK
The article describes a general approach to using Cocos2d-x on top of native components and relevant coding specifics for Cocos2d-x, iOS and Android.
19 May 2003 by Ulf Öhlén
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
9 Jun 2003 by Pierre Alliez
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
29 Mar 2009 by Cedric Moonen
Learn how to load images, display them on the screen and manage them efficiently and how to display animations.
14 May 2014 by Vasily Tserekh
A new version of the asteroid game
4 Mar 2009 by Kristian Carazo
A simple OpenGL framework for fast prototyping of OpenGL and game applications
29 Oct 2007 by pj4533
Using OpenGL to map the virtual memory address space.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
27 Dec 2014 by David Jeske
A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.
7 Apr 2014 by Dave Kerr
Use OpenGL in WinForms or WPF applications, directly or with a powerful Scene Graph.
31 Jan 2008 by Ali BaderEddin
This article describes in detail how to create your first GLUI window with some basic controls inside it, and provides you with a template for your OpenGL applications.
21 Feb 2014 by John Hilton
See why your GPU is getting so hot.
23 Jul 2014 by martin_bisson
How to use OpenCL with OpenGL to implement algorithms on GPU.
1 Apr 2012 by ed welch
A utility to create texture atlases for 2D OpenGL games
6 Oct 2009 by John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
23 Aug 2012 by Alesiani Marco
A concept-tool to create interactive documentations for C/C++ projects
15 Nov 2014 by David Jeske
An overview and C# implementation of 3d space partitioning using a BVH (bounding volume hierarchy), with dynamic updates via refitting and tree-rotations.
24 May 2015 by Evgeny Pereguda
Simple lib for capturing live-video from web-camera by using Media Foundation
18 Oct 2018 by Emre Guldogan
A System for Simulation and Analysis of Logic Circuits
21 Jul 2011 by Chris H.F. Tsang
Drawing Polylines by tessellation with joints, caps, feathering and per- vertex color
26 Aug 2008 by Cedric Moonen
Learn to create a Win32 message loop and game window and how to set-up OpenGL properly for 2D games
26 Nov 2014 by Jeremy Falcon
Provides a base to use when programming OpenGL-enabled applications for the real world, rather than a simple hello world.
27 Mar 2013 by mikew67
Create a basic fountain scene using OpenGL ES 1.1
1 Nov 2010 by Sharjith
Article showing how to write OS and GUI toolkit portable OpenGL view class
23 Apr 2001 by Laurent Lardinois
A short OpenGL demo showing multitexturing effects and clever math optimizations.
17 Apr 2013 by Vasily Tserekh
A demo of a solar system programmed in OpenGL and C#
9 May 2012 by Petr Ivankov
Long time strategy of software design and development
18 Apr 2013 by lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
12 Oct 2009 by John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
21 Sep 2011 by Santhosh G_
Implementation of different interpolations[Bi-Linear and Bi-Cubic] with OpenGL.
8 Jun 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
8 Apr 2014 by Dave Kerr
Learn how to use OpenGL in your .NET applications with SharpGL.
9 Oct 2011 by Dave Kerr
Use OpenGL in a WPF application with ease!
2 Aug 2003 by Nikolai Teofilov
An ATL/STL ActiveX control based on OpenGL library for 3D data visualization
23 Dec 2015 by Simone Serponi
An easy to use library to quickly setup and run OpenGL applications.
25 Jul 2016 by Igor Gribanov
Performing linear static analysis on a tetrahedral mesh with a little bit of help from a third-party solver.
7 Nov 2013 by Alexander Chernosvitov
ActiveX component for 3D visualization, embedded in different client applications.
27 Jul 2011 by Darryl Bryk
Code is described for drawing an image as a 3D surface plot using OpenGL
19 Aug 2010 by Santhosh G_
Implementation of Sobel Edge Detection and Cartoon Effect using pixel shader.