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Tag filtered by: Vulkan
❌
Diligent Engine: A Modern Cross-Platform Low-Level Graphics Library
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5 May 2024
by
EgorYusov
license:
CPOL
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
Game Development
C++
OpenGL
DirectX
game
3D
Vulkan
RGFW | Singler-Header Lightweight Framework for Basic Window and Graphics Context Handling (like GLFW)
25 Feb 2024
by
ColleagueRiley
license:
CPOL
A multi-platform single-header very simple-to-use framework library for creating GUI Libraries or simple GUI programs.
Desktop Programming
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Cocoa
C
OpenGL
DirectX
Xlib
WinAPI
Cocoa
, +
Getting Started with Path Tracing using Diligent Engine
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6 Sep 2022
by
EgorYusov
license:
CPOL
An implementation of a basic path tracer with Diligent Engine
Multimedia
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Opengl
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rendering
Vulkan
Vulkan Playground: An Easy Introduction to Vulkan using C++ with Visual Studio 2019
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18 Jan 2021
by
Jon
license:
MIT
A high level library allowing quick and easy creation of Vulkan samples
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Javascript
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Ray Tracing has become Diligent
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11 Jan 2021
by
EgorYusov
license:
CPOL
An introduction to ray tracing API in Diligent Engine
Game Development
C++
DirectX
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Vulkan
Vulkan API with Kotlin Native - Instance
26 Apr 2019
by
Igor Kushnarev
license:
GPL3
Creating Vulkan instance with Kotlin Native
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Vulkan API with Kotlin Native - Surface, Devices
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26 Apr 2019
by
Igor Kushnarev
license:
GPL3
Vulkan surface, physical and logical devices with Kotlin Native
Mobile Apps
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C++
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Android
Vulkan
Kotlin
Vulkan API with Kotlin Native - Swapchain, Pipeline
16 Apr 2019
by
Igor Kushnarev
license:
GPL3
Vulkan pipeline with Kotlin Native
Mobile Apps
»
Android
C++
C
Windows
Linux
Android
Vulkan
, +
Vulkan API with Kotlin Native - Platform's Windows
31 Mar 2019
by
Igor Kushnarev
license:
GPL3
Native windows with Kotlin Native for Linux and Windows platforms
Mobile Apps
»
Android
C++
C
Windows
Linux
Android
Vulkan
, +
More Explicit Diligent Engine: Getting on Top of State Management in Direct3D12 and Vulkan
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22 Dec 2018
by
EgorYusov
license:
CPOL
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Game Development
C++
Windows
OpenGL
DirectX
game
3D
, +
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