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by CodeProject
Version 2.6.5. Our fast, free, self-hosted Artificial Intelligence Server for any platform, any language
by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
by Nick Kopp
This article builds upon the earlier High Performance Queries: GPU vs. PLINQ vs. LINQ and ports this to also support OpenCL devices and adds benchmarking so you can easily compare performance.
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation

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by CodeProject
Version 2.6.5. Our fast, free, self-hosted Artificial Intelligence Server for any platform, any language
by aroman
A ray tracing project
by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
by Evgeny Pereguda
Clone of PCSX/PCSX2/PPSSPP emulator for Windows 10 on WPF/C# with "touch" control

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Nvidia 

27 May 2024 by CodeProject
Version 2.6.5. Our fast, free, self-hosted Artificial Intelligence Server for any platform, any language
16 Jul 2012 by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
16 Sep 2013 by Nick Kopp
This article builds upon the earlier High Performance Queries: GPU vs. PLINQ vs. LINQ and ports this to also support OpenCL devices and adds benchmarking so you can easily compare performance.
10 May 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
4 Jul 2005 by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
5 Oct 2017 by tugrulGtx
Multi-device OpenCL load balancer and pipeliner for C# in few lines of code.
14 Nov 2013 by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
22 May 2013 by John Michael Hauck
It has never been easier for C# desktop developers to write code that takes advantage of the amazing computing performance of modern graphics cards. In this post I will share some techniques for solving a simple (but still interesting) image analysis problem. Source Code https://www.assembla.com/co
2 May 2017 by Arthur V. Ratz
This article is a practical guide on using Intel® Threading Building Blocks (TBB) and OpenMP libraries for C++ based on the example of delivering parallel scalable code that implements Burrows-Wheeler Transformation (BWT) algorithm.
2 Aug 2020 by Evgeny Pereguda
Clone of PCSX/PCSX2/PPSSPP emulator for Windows 10 on WPF/C# with "touch" control
9 Feb 2013 by Debdatta Basu
Examine the various approaches to implementing Radix sort on the GPU
23 Sep 2020 by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
16 Sep 2013 by Nick Kopp
Ultra high quality frequency domain image rotation on a GPU.
27 Aug 2018 by DaveAuld
The pursuit of Serenity, it's new build time!
13 Jan 2020 by Igor Gribanov
Property browsing is a common task and many standalone libraries already exist, but let's explore the built-in functionality in Qt library to handle this.
20 Apr 2009 by Inaki Ayucar
A very easy and simple introduction to the concepts of lighting in games, its history and the tendency this field is following
29 May 2013 by DaveAuld
Attempting an upgrade can be rewarding, but without an OS re-install may end in tears!
10 Sep 2015 by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
28 Aug 2018 by DaveAuld
The pursuit of Serenity, it's new build time!
7 Mar 2017 by Ansel Castro
Describes the basic steps to render height maps using the graphics engine of Igneel
8 Aug 2018 by Joel Ivory Johnson
Using a the OBD II Port and a Windows IoT Device (DragonBoard 410c or Raspberry Pi) to push real time engine data to the Azure Cloud for Analysis
17 Sep 2010 by manythreads
Curious about GPGPU programming? Read Rob Farber’s Massively Parallel Programming series. Learn how to get more from your CPU, GPU, APU, DSP, and more.
27 Oct 2010 by manythreads
In his second tutorial, GPGPU expert Rob Farber discusses OpenCL™ memory spaces and the OpenCL memory hierarchy, and how to start thinking in terms of work items and work groups. This tutorial also provides a general example to facilitate experimentation with a variety of OpenCL kernels.
6 Jan 2011 by manythreads
In his third tutorial, GPGPU expert Rob Farber will introduce the OpenCL™ execution model and discuss how to coordinate computations among the work items in a work group
10 Mar 2011 by manythreads
Read Rob Farber’s Massively Parallel Programming series. This fourth article in a series on portable multithreaded programming using OpenCL™ will discuss the OpenCL™ runtime and demonstrate how to perform concurrent computations among the work queues of heterogeneous devices.
21 Dec 2012 by Intel
New Ultrabooks inspired by Intel® fit deliver excellent performance and new Intel technologies in a smaller package so that you can complete all your tasks in a lighter, more comfortably portable system.
16 Oct 2014 by Dominic Milano
TheBestSync, a China-based software company focused on integrated software and hardware solutions, entered the Intel App Innovation Contest 2013 (Intel AIC 2013) in partnership with Intel® Developer Zone with the idea of combining game and music technology with an AIO device to create an exciting n
17 Nov 2014 by Android on Intel
In this post I'm going to start exploring the topic of blur filters.
21 Jan 2015 by Android on Intel
In this blog post I'm going to start exploring the topic of blur filters.
27 Feb 2015 by Doug Mcnabb
Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.
30 Oct 2015 by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
10 Dec 2015 by Mark_Warren
Below are some key tips to consider when looking at the Internet of Things.
14 Sep 2016 by Mike Lanzetta
In this post, I'll walk you through how to get one of the most popular toolkits up and running on Windows, and run through and explain some fun examples.
12 Apr 2017 by Intel
In this blog post we will explain transfer learning and some of its applications, explain how neon can be used for transfer learning, walk through example code that uses neon for transferring a pre-trained model to a new dataset, and discuss the merits of transfer learning with some results
10 Dec 2018 by Apriorit Inc, Vadym Zhernovyi
The experience of improving Mask R-CNN performance six to ten times by applying TensorRT
9 Dec 2016 by Arthur V. Ratz
In this article, we'll demonstrate an approach the allows to increase the performance (up to 600%) of the code that implements the conventional distribution counting algorithm (DCA) using NVIDIA CUDA 8.0 Runtime API
19 Nov 2007 by Inaki Ayucar
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
22 Jul 2016 by Afzaal Ahmad Zeeshan
In this post, I am going to walk you through creating your own central hub to allow your connected devices to authenticate people using facial recognition system.
20 Dec 2016 by Martin Radu
How to install Debian with MATE Desktop Environment and setting it up.
16 Sep 2013 by Nick Kopp
An introduction to using Cudafy.NET to perform processing on a GPU
2 Nov 2018 by Vangos
This post will show you how to build OpenCV for Windows with CUDA.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
16 Sep 2013 by Nick Kopp
How to get 30x performance increase for queries by using your Graphics Processing Unit (GPU) instead of LINQ and PLINQ.
27 Dec 2014 by David Jeske
A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.
29 Jan 2006 by Toby Opferman
Introduction to the Windows display driver model.
20 Sep 2011 by Soroush Falahati
Introducing a class for generating 3D images (Stereoscopic and Anaglyph) from DepthMaps.
29 Mar 2008 by Brian Low
A .NET class library for capturing video and audio to AVI files.
23 Jul 2014 by martin_bisson
How to use OpenCL with OpenGL to implement algorithms on GPU.
23 Oct 2012 by Judah Gabriel Himango
Exercising Silverlight 4 to build a fun, real-world app
10 Jan 2011 by #realJSOP
How to go about buildingyour own NAS device
13 Oct 2012 by Alesiani Marco
A Wave PDE simulation using GPGPU capabilities
29 Jan 2009 by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
16 Oct 2018 by JL Doty
Fully exploit features of OpenHardwareMonitorLib.dll
5 Oct 2007 by User 2739121
..using DirectDraw - A tool for displaying a customisable overlay
25 Oct 2010 by hax_
Introduction to the open-source hxGrid library for distributed computing. Main benefits of the library: cluster uses only idle time of Windows 2000/XP/Vista workstation (no dedicated workstations required); easy to use; free.
6 Jul 2010 by Euhemerus
How to set a download limit and disable a user's network connection.
8 Jun 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
10 May 2010 by Kevin Drzycimski
Unroll loops at compile time, deduced by a template argument.
29 Jan 2018 by Arav Singhal
An introduction to all the math required to get started on your own 2D physics engine
9 Nov 2012 by Ashley Davis
Introducing Investigo: Using a Proxy DLL and embedded HTTP server for DirectX9 Performance Analysis, Debugging and Automated Performance Testing
16 Sep 2013 by Nick Kopp
Performing base64 encoding on a graphics processing unit using CUDAfy.NET (CUDA in .NET).
24 Mar 2011 by Dan Buskirk
Accessing Industry-Standard Linear Algebra Libraries from .NET Code
5 Aug 2014 by Ivan Perevernykhata
In this article collected most popular freeware/commercial solutions for data visualization in .NET
24 Mar 2015 by Carlos Jiménez de Parga
Explanation of a consistent 3D graphics software architecture through a basic OpenGL application
27 Jun 2010 by Wayne Wood
Verify the execution efficiency of a short CUDA program when using the library thrust
8 Oct 2015 by Ali BaderEddin
This article describes in detail how to set up your first OpenGL FreeGLUT window and provides you with a template for your OpenGL applications
17 Apr 2016 by Ryan Scott White
an assembler/compiler for AMD’s GCN (Generation Core Next Architecture) Assembly Language
2 Nov 2003 by Chris Maunder
A brief tour of what was the biggest developer conference in years
24 Jul 2005 by Mircea Puiu
anyTex - a class for non-restrictive textures in OpenGL.
9 Sep 2008 by Leslie Godwin
Blend a First Class Gaming Graphics Engine into your WPF application
31 Oct 2003 by MikeTheDwarf
Description and sample program on how to switch to and create new desktops under Windows2K and WindowsXP systems.
9 Mar 2012 by Adnan Boz
From spam filters to movie recommendation and face detection, nowadays machine learning algorithms are used everywhere to make the machine think for us. But, running these algorithms require high computation power and in most cases supercomputers. This is where the 500 core GPUs step in...
1 Oct 2008 by Andrew Kirillov
This article describes the implementation of parallel computations using plain C#.
8 Sep 2010 by Dan Buskirk
Understanding the organization of a Visual Studio project for CUDA development
15 Mar 2011 by Roman Ginzburg
A text overlay filter and a JPEG/JPEG2000 encoder using transform filters.
6 Feb 2005 by Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
10 Jul 2012 by Kerem Kat
Process webcam images on the CPU and GPU with OpenCV, CUDA and C++ AMP
20 Aug 2018 by Bahrudin Hrnjica
Linear regression with CNTK and C#
18 May 2011 by Tiberiu Boros
This article shows how to load Milkshape ms3d binary files, animate and display them with OpenGL
23 Nov 2009 by Sacha Barber
Using Windows7 / VS2010 and some of the new bits such as TaskBar/JumpList and Drag & Drop
9 Jun 2010 by JeffHeaton
Learn the basics of how to install and use OpenCL with Java, unleash the power of your GPU.
3 Dec 2010 by Jonathan Cardy
Introduction to the parallelism features of .NET 4.0 - PLINQ, the TPL and Rx
7 Oct 2004 by Dave Handley
Using multi-pass techniques to generate outlines in OpenGL.
30 Nov 2016 by Dino Konstantopoulos
Running Theano with an Nvidia 1070 GPU on Windows 10, with CUDA 8 and Visual Studio 2015
9 Jan 2013 by Denis Demidov
This article is an introduction to VexCL. VexCL is vector expression template library created for ease of C++ based OpenCL development.
1 Sep 2009 by ChaoJui
Image processing with a burst of performance from CUDA
21 Sep 2013 by Mark H Bishop
Tutorial: GPU computing with JCuda and Nsight (Eclipse)
27 May 2008 by Rob Hill03
How to write bitmap effects using the latest classes available in the .Net3.5 Sp1 beta.
24 Oct 2017 by Packt Publishing
In this section, we'll take our first steps in using the low-level TensorFlow API.
15 Jan 2013 by DaveAuld
Quick tour of the Samsung Series 7 Chronos Notebook
19 Oct 2011 by headmyshoulder
odeint v2 - Solving ordinary differential equations in C++
20 Jan 2015 by Android on Intel
This tutorial shows how to use two powerful features of OpenCL™ 2.0: enqueue_kernel functions that allow you to enqueue kernels from the device and work_group_scan_exclusive_add and work_group_scan_inclusive_add
12 Apr 2016 by Shao Voon Wong
Finding lexicographical permutations on GPU
30 Oct 2015 by Android on Intel
In this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
6 Jan 2014 by Adam Wojnar
Simple .jp2/.j2k viewer using Kakadu executables demonstration pack for decoding
29 Dec 2010 by logicchild
An article that describes some of the important parts of Direct3D program code.
10 Sep 2009 by ChaoJui
High performance and good quality of image blurring