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How about an agreement, in writing, that HE has to deal with all code defects. His AND yours. Code his way and walk away. He'll come around.
I’ve given up trying to be calm. However, I am open to feeling slightly less agitated.
I’m begging you for the benefit of everyone, don’t be STUPID.
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Greetings & Kind Regards
May I please inquire the size of these "cheap" and "dirty" solutions. I can not fathom a project of any significant size not quickly becoming a tangle of incomprehensible code if performed in this manner even to the author.
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lol, I just did something cheap and dirty.
CI/CD = Continuous Impediment/Continuous Despair
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How do you know it really is technical debt?
Most of the time I see on my team people just nagging because they don't want to spend 20 mins reading and understanding the code. No - not every code should be just drop in and understand it in 30sec.
Devs on my team also nag about things that were developed 5 years ago and basically no one touches that code - maybe once in 2 years. I don't consider that code tech debt - they just have to spend time understanding it not rewrite something that is barely changed at all.
If something is changed and evolving all the time like every month piece of code is updated and it requires 20 mins to grasp it again for someone who also changes it on monthly basis - yeah that is a problem, but then is it code problem or the person.
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Richard Andrew x64 wrote: My development colleague is a strong proponent of getting it done cheap and dirty Cheap and dirty is for code you need once and are going to throw away.Richard Andrew x64 wrote: this style incurs a lot of technical debt Technical debt implies that the code is maintained long term. "Cheap and dirty" is therefore a contradiction in terms.
Your coworker is an asshat and should be terminated immediately. This isn't programming style or anything like that. It's unprofessional and unethical.
Software Zen: delete this;
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Its not that easy... I had a project that had been in prod for many years with simple string.split processing on a CSV. This was arguable a cheap and dirty approach that lasted about 8 years. Boss came along and said we had to fix it for a customer. A Co-worker came in and abhorred the cheap and dirty approach. Refactored a TON of the code to do the correct CSV style processing with a tried and true nuget package. Unfortunately his correct method also came with a bug that didn't get caught till late in testing. I asked why he didn't just import the Microsoft.VisualBasic DLL (we're a C# shop) that would have done the parsing with close to 3 lines of code changed. Complaint was about cheap and dirty.
Yeah, its one example, but refactoring for pretty and "correct" only works if its correct. We need to replace cheap and dirty with fast with some debt. There is a time and place to just get it done. It takes an experienced dev to recognize this and to just get it done when the time is right.
Hogan
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Working for a non-profit, I agree with cheap, but I like it clean and simple rather than dirty. Writing everything to use abstractions upon abstractions might be what's taught in school and seems proper, but most of the time it is unnecessary and increases time to debug or modify unless you psychically know what the future might require. I suggest a compromise.
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As the sign in a print shop says: You can have price, quality and speed--pick two.
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I'm near wrapping up a project written in 2003-2008, where it was done cheap and dirty and the level of technical debt is near bankruptcy. These young kids that wrote it during University managed to achieve something that looked decent on the outside, and a disaster on the inside. The customer paid $30K for the program and thought it was a bargain, but didn't know that the code was unreadable, went out of date the day it was finished and could not be fixed. The debt added up to about $350K in 2024 to replace the program done the correct way.
To me, it's a subject of due diligence, morality, fiduciary like an investment advisor managing your money, because overall in the end, your managing the customers money or capital investment in their project. So I will call it ideology where proper practices and principles must apply to ensure integrity and durability.
Something to think about to support your argument and raise that level of quality.
If it ain't broke don't fix it
Discover my world at jkirkerx.com
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Code reviews is how I deal with technical debt. I'm the team lead, so my word probably has more weight than a same-level co-worker. One phrase that I use a lot in code reviews is that "We do good coding here, not just coding that works." I make my team refactor code smells, fix misspellings in variable/class/method names, add comments that explain why something needs to be done that way, remove comments that are self-evident from a single line of code, use good architecture/inheritance/coding concepts (DRY, SOLID, encapsulation, etc.), change variables/classes/methods to have meaningful names, and so on. New hires are usually grumpy they they have a ticket that rolls over because they needed to refactor a bunch of code they just did, but after a while, they start to see how it really helps when the code changes over time.
A good example... A new developer did a one-off code change to fix a bug in a few hours. This legacy code was very poorly written to begin with. I told him to rewrite it so it wasn't a one-off anymore. It was a big task to do the re-write (several days). However, the next sprint there was a another ticket in the same area for an enhancement. This new change would have been at least a week's worth of work and full of one-off coding with the old code (and probably buggy as all get-out), but with the new code it was just a few lines. The developer could immediately see that the rewrite was worth the effort as soon as maintenance comes into play.
Bond
Keep all things as simple as possible, but no simpler. -said someone, somewhere
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I'm going to ride your comment instead of the top level because yours is the antithesis in a sense and it's why I don't want to really argue for the one I'm about to make, but recognize its cogence all the same.
If you don't worry on it and you let things run amuck for a long time, it *might* be easier to argue for that rewrite/tech facelift you're going to very much want in 5-10 years. When you greenfield it and it comes out of the gate as pristine and maintainable, the ROI in support/feature tickets will be apparent. Sure, it would be apparent if you rewrote bits of it last week too, but...
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You don't have to worry (so much) about technical debt if you are never going to update a program once it's delivered. If it's going out on a ROM for a video game or it's the landing program for a Mars rover, it's either good enough or not, but you'll never update it.
On the other hand, if you're deploying every day, like for a web-based business, then you're always maintaining code, and technical debt is a killer.
The way you make someone care about technical debt is to make them responsible for it. Reviewing module tests to ensure they cover the whole interface is one way. Making the person who submitted the broken code fix it is another way. A third way is to show managers that repairing tech debt after a bug is reported is more expensive than taking the time not to insert it in the first place. Technical debt is compound interest. It makes everything more expensive. If you're in a continuous maintenance cycle, it will eventually choke you. You'll have to staff up again and again to fight the growing mountain of debt. It's a business-killer.
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I argued with my compiler by quoting Nietzsche at it: "All things are subject to interpretation - whichever interpretation prevails is a function of power, not truth".
It wasn't impressed. It refused to compile my code.
Apparently my compiler is more powerful than I am.
Maybe I'll see how it feels about Foucault - challenge the grand narratives of C++.
It is one of those days. I'm going to produce weird code.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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"God is the code, the code is God."
But now you have me thinking about this as well. It seems to me that -- with C at least -- the pre-processor is what does the compiling, in the linguistic sense. It takes code from various files, and compiles it together into one monolithic file for further analysis.
The pre-processor is therefore the compiler. What we traditionally think of as compiling should have a different term for it.
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Maybe translation would be a better term. In fact, both C and C++ have the concept of translation unit, which seems to correspond to an individual .c or .cpp file. Logically, each of these is compiled separately, and the specs contain some arcane rules that seem to imply that this be done in theory, if not in practice. But for efficiency, I think it can all be compiled as one big file. That's what I do in my static analysis tool, which does much of what a compiler does but stops short of laying out memory and generating executable object code.
@code-witch is likely more expert on this and may weigh in.
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You covered what I know.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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A red-letter day!
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Maybe you should have quoted from the night song:
Quote: But I live in mine own light, I drink again into myself the flames that break forth from me.
I know not the happiness of the receiver; and oft have I dreamt that stealing must be more blessed than receiving.
Compiler would have recognized you are an Übermensch and not resisted you.
Mircea
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A closely related Nietzsche quote: "Everything the state says is a lie, and everything it has it has stolen."
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On matters of the state, I'm a bit more Stirner than Nietzsche as German philosophers go.
Although I have to concede that as I've grown older the value of the commons is less lost on me than it once was.
I like the idea that we're ants, and we can direct our collective efforts through meaningful self-governance.
There are things a government can do that individuals cannot meaningfully do. That's often a bad thing. As I've grown older, I've become more aware of the good - things like the Internet, the initial moon landing, so much research. Hell, even the census. Sometimes we try to do things like this through other means and it either makes a few people very rich and becomes exclusive, or it simply can't reliably scale. Sometimes, like when we privatize prisons, it can become abhorrent, because it creates a profit incentive along the wrong lines. Imagine lobbying a government to pass stricter laws and longer sentences so you can lock more people up in your prisons. That's a thing that actually happens. Sometimes it's just better to tax.
I've probably said too much, but considering how much thought time i spent on this post, I'll risk hitting send.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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Imagine district attorneys who won't enforce those stricter laws. Heck, they won't even enforce the regular ones.
The difficult we do right away...
...the impossible takes slightly longer.
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honey the codewitch wrote: it creates a profit incentive along the wrong lines Like a local senator in my state who ran for governor (and lost) who votes down every proposal to decriminalize or legalize marijuana for any use because she owns a majority share of a company who does drug testing for companies.
There are no solutions, only trade-offs. - Thomas Sowell
A day can really slip by when you're deliberately avoiding what you're supposed to do. - Calvin (Bill Watterson, Calvin & Hobbes)
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The parasitic class, ever with us.
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And there's more than one class of parasites.
There are no solutions, only trade-offs. - Thomas Sowell
A day can really slip by when you're deliberately avoiding what you're supposed to do. - Calvin (Bill Watterson, Calvin & Hobbes)
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